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    If Island

    Year 1 If–Then

    Follow simple if–then rules from everyday life and help a robot decide what to do.

    • Ages 5–7
    • 3 quests
    • Beginner → Getting stronger → Challenge

    Computers make choices using “if” rules: if something is true, then do this. Year 1 coders follow simple if–then rules from everyday life and see how robots use them to decide what to do.

    What your child will learn

    • Follow simple if–then rules
    • Know that the action only happens when the condition is true
    • Begin to use if–then–else to choose between two actions

    If this, then that

    We use if–then rules all the time: if it is raining, then take an umbrella. A computer checks the condition — is it raining? — and only runs the action if the answer is yes. “Else” says what to do when the answer is no.

    Example questions

    Here are a few questions like the ones in the first quest. Can you solve them?

    1. 1. Rule: if the plant is dry, water it. The soil is wet. What should you do?

      • Pull it up
      • Paint it
      • Water it
      • Leave it — it doesn’t need water
      Show answer

      Answer: Leave it — it doesn’t need water. The soil isn’t dry, so the rule doesn’t run.

    2. 2. Rule: if you are cold, put on a jumper. You are warm. What do you do?

      • Put on two jumpers
      • Open the freezer
      • Nothing — you don’t need a jumper
      • Put on a jumper
      Show answer

      Answer: Nothing — you don’t need a jumper. You aren’t cold, so the rule doesn’t run.

    3. 3. If it is raining, you should…

      🌧️
      • take off your shoes
      • put on sun cream
      • wear a raincoat
      • wear sunglasses
      Show answer

      Answer: wear a raincoat. The condition “it is raining” is true, so you do the “then” part: wear a raincoat.

    Tips for grown-ups

    • Play “Simon says” — it is an if–then game!
    • Make up if–then rules for the day: if it is sunny, we go to the park.