Year 3 conditionals look like real code: comparing numbers with > and <, checking whether a number is odd or even, and combining two conditions with “and”.
What your child will learn
- Evaluate conditions that compare numbers
- Decide whether the THEN or ELSE part runs
- Understand conditions joined with “and”
True or false?
Every condition is either true or false. “number > 5” is true when the number is 6 or more — but false when it is exactly 5. If Island includes these edge cases on purpose, because that is where real bugs hide.
Example questions
Here are a few questions like the ones in the first quest. Can you solve them?
1. The number is 10. What does the robot do?
- say “Hooray!”
- say “Try again!”
Show answer
Answer: say “Hooray!”. “number > 9” is true, so the robot runs the “then” part: say “Hooray!”.
2. The playground is quiet 🤫. What does the robot do?
- Line up 🚸
- Keep playing ⚽
Show answer
Answer: Keep playing ⚽. “the bell rings” is false, so the robot runs the “else” part: Keep playing ⚽.
3. The soil is dry 🏜️. What does the robot do?
- Let it grow 🌱
- Water it 💧
Show answer
Answer: Water it 💧. “the plant is dry” is true, so the robot runs the “then” part: Water it 💧.
Tips for grown-ups
- Play “true or false?” with number statements like “7 is bigger than 9”.
- Invent game rules that use “and”: you score if you hop and clap at the same time.