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    If Island

    If–Then Umur 6–8

    Make decisions with IF–THEN–ELSE rules, just like programs do.

    • Umur 6–8
    • 3 misi
    • Permulaan → Semakin mahir → Cabaran

    Programs make decisions with IF–THEN–ELSE. IF a condition is true, THEN do one thing, ELSE do something different. Children already use this logic every day — “if it’s raining, then take an umbrella”.

    Apa yang akan dipelajari anak anda

    • Understand IF–THEN rules
    • Know that ELSE runs when the condition is false
    • Work out what a program does in a given situation
    • Recognise what a condition is

    Everyday decisions

    If Island starts with everyday rules, then moves on to reading real if–else code blocks. Children learn that a condition is a question with a yes-or-no answer, and that the program follows one path or the other.

    Contoh soalan

    Berikut ialah beberapa soalan seperti dalam misi pertama. Bolehkah anda menjawabnya?

    1. 1. IF you are hungry THEN…

      🍽️
      • Brush your hair
      • Go to sleep
      • Eat some food
      • Have a bath
      Tunjuk jawapan

      Jawapan: Eat some food. Being hungry is the condition. Eating is what happens when it is true.

    2. 2. True or false? In “IF it is cold THEN wear a coat”, you wear a coat only when it is cold.

      Tunjuk jawapan

      Jawapan: Betul. The THEN part only happens when the condition — it is cold — is true.

    3. 3. IF it is raining THEN…

      🌧️
      • Fly a kite 🪁
      • Go swimming 🏊
      • Wear sunglasses 🕶️
      • Take an umbrella ☂️
      Tunjuk jawapan

      Jawapan: Take an umbrella ☂️. Rain means you need an umbrella — that’s the THEN part of the rule.

    Tip untuk orang dewasa

    • Play “if–then” games: “If I touch my nose, then you jump.”
    • Talk about the rules of games you play — many are if–then rules.