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    Grid Garden

    Year 2 Grid Coordinates

    Name every square on a grid with a letter and a number, and trace moves from square to square.

    • Ages 6–8
    • 3 quests
    • Beginner → Getting stronger → Challenge

    Games, maps and spreadsheets all use grids, and every square needs a name. In Grid Garden, Year 2 coders name squares with a letter and a number — B3, D5 — and work out where a sprite lands after a set of moves.

    What your child will learn

    • Name a square by its column letter and row number
    • Know that moving left or right changes the letter
    • Know that moving up or down changes the number
    • Follow and plan a route between two squares

    Across, then up

    Find the letter first by going across, then the number by going up: B3 is column B, row 3. A move to the right goes to the next letter (B3 to C3); a move up goes to the next number (B3 to B4).

    Example questions

    Here are a few questions like the ones in the first quest. Can you solve them?

    1. 1. In the square name D5, what does the number tell you?

      • How many moves it takes
      • Which row it is in
      • How many squares there are
      • Which column it is in
      Show answer

      Answer: Which row it is in. The number tells you how far up to go.

    2. 2. On a grid, letters go across and numbers go up. You start on A1 and move 1 square up. Where are you now?

      • A2
      • A3
      • B1
      • B2
      Show answer

      Answer: A2. Moving up changes the number: 1 becomes 2.

    3. 3. On a grid, letters go across and numbers go up. Which square is in column B, row 3?

      • A3
      • C2
      • B2
      • B3
      Show answer

      Answer: B3. Letter first, then number: column B, row 3 is B3.

    Tips for grown-ups

    • Play a guessing game on squared paper: hide a “treasure” square and guess by name.
    • Label a chessboard or a tiled floor and call out squares to jump to.
    • Give each other routes: “Start on A1. Right, right, up. Where are you?”